MULTIMODAL INTELLIGENCE · DIGITAL HUMANS

Building multimodal intelligence that understands people and grounds digital humans in the real world.

Human Behavior Modeling Motion Capture Character Animation Physics Simulation Human Pose Estimation Human Reconstruction Digital Humans Computer Vision Graphics Machine Learning Conversational AI Multimodal Models Embodied Agents Self-Supervised Reasoning

USC Trojans
University of Southern California AlumMaster of Science, Intelligent Robotics
Body of work
01 / 05
META REALITY LABS

Embodied agents

Perception, memory, and language connect to digital humans that can move, speak, and respond.

Keywords
  • Transformers
  • LLMs
  • JEPA
  • World Models
  • Multimodal Learning
Next — Controllable speech
02 / 05
META REALITY LABS

Controllable speech

Text, a reference voice, and delivery controls condition an autoregressive diffusion model to generate personalized speech.

Keywords
  • Audio Diffusion
  • Speech Synthesis
  • LoRA
  • Post-Training
  • Voice Personalization
Next — Human reconstruction
03 / 05
USC ICT · META REALITY LABS

Human reconstruction

Multiview observations initialize an MHR body model, then flow through inverse rendering and SDF optimization into a persistent 3D human.

Keywords
  • Body Model Definition
  • Inverse Rendering
  • SDFs
  • Splat Rendering
  • Computer Vision
  • 3D Reconstruction
  • MHR paper
Next — Sparse tracking
04 / 05
META XR

Sparse tracking

A headset and two controllers become coherent full-body motion through an MHR prior and optimized Gauss–Newton solver.

Keywords
  • Human Pose Estimation
  • Motion Capture
  • Body Models
  • Gauss–Newton Optimization
Next — Animation + physics
05 / 05
ELECTRONIC ARTS

Animation + physics

Articulated collision bodies feed procedural animation, blending, and draggable IK targets.

Keywords
  • Physics Simulation
  • Ragdoll Dynamics
  • Character Animation
  • Inverse Kinematics